Patch Details
This page provides all the essential information you need about the latest updates. Each patch is designed to enhance your experience, improve performance, and strengthen security.
Silent patch obsolete to anyone not on ESX and/or not using rcore_gangs
🛠️ Fixes/Changes:
Small issue with initializing players on script start-up due to a type on the ESX portion of the
rcore
compatibility that would result in error.
💪🏾Manual Update
Download latest copy of
gangwar_phone
from keymasterUse the
modules/customize/gang_systems/rcore/server.lua
from the new download and replace it in the old.
🛠️ Fixes/Changes:
Issue has been patched where it would not register kills for gangs after initiating a war with the same gang more than once in a row.
When getting 1-hit from gun/knife, not registering kill patched
IMPROVEMENTS
⚙️ Customizable function added for approving kills: If you want to use a 3rd party script for turfs or other 3rd party integrations on disabling kills you can access the
OnWarPlayerKill
function and add logic to return true for approved kill or false for not approved. (Found inmodules/customize/integrations/client.lua
)🔗
rcore_gangs
Sync: Now fully compatible. See config.
BUG FIXES
✅ Patched a bug that would cause a scoring error when killed by a gang not related to the war you were in.
✅ Issue resolved in which players who were invited to a gang during a war, were not being included in the war.
📝Additional Notes
Documentation and feature lists will be updated to reflect the changes made above.
NEW FEATURES
📲 Admin Management Button: A dedicated button for all your admin actions.
COMPLIANCE
📐 Frame Update: Revised to comply with CFX/Rockstar TOS. (Stay tuned for our video update!)
IMPROVEMENTS
⚙️ Code Optimization: Smoother and more efficient code performance.
🔗
esx_gangs
Sync: Now fully compatible. See config/docs for details.
FIXES
🛠️ Third-Party Scripts Compatibility: Fixed kill tracking issues.
💸 No Money Notification: You'll be alerted when trying to accept a war invite without sufficient funds.
🚫 Gang Invite Decline: Resolved issues with declining invites.
🚫 War Invite Decline: Streamlined the process for declining war invites.
🚨 BE ADVISED: Patch contains breaking changes. Please read below to reconcile 🚨
Changelog
SQL errors on some oxmysql versions resolved
Improved start banner prior to war start
Added end of war banner so participants know when a war has ended
Added additional aesthetic scaleform to visualize who won/loss the gang war
Config.CleanDatabase
has been added to the configurationDeleting gang will now persist
Resets UI when a player leaves a gang
Penalties for Friendly Fire implemented
When admin mode is enabled, Register Modal will now always trigger
Thank you all for the great support displayed in regards to the release of our newest script Gang Wars Phone! The feedback we have received has helped us provide a quality update today to improve the experience while using the phone.
🛠️ Highlights
Config.EnableMarkers
added to enable/disable the red markers under enemies’ peds during warMassively improved the smoothness of opening / closing the phone
Addressed bugs causing NUI focus issues when spamming hotkeys
Flipped the score at the top of the screen during war to reflect correctly(oops)
Enable jumping and enter/exiting vehicles while using phone
Added ACE permissions for access to admin mode command, example:
add_ace group.admin "gangwar_phone.admin" allow
Last updated