Common Issues
Fixes to common issues we come across
NUI not showing up?
Before looking for further support, please check the following common issues:
UI is not showing up at all
1st
Open
server.cfg
2nd
See if this convar exists in your cfg:
setr fivem-appearance:locale
3rd
Either remove the convar entirely or set to:
setr fivem-appearance:locale "en"
For additional languages see fivem-appearance/locales
UI is not showing up after character registration(esx_identity)
1st
Open
esx_identity/client/main.lua
2nd
Find:
if not ESX.GetConfig().Multichar then TriggerEvent('esx_skin:playerRegistered') end
Replace with:
if not ESX.GetConfig().Multichar then TriggerEvent('esx_skin:playerRegistered') end TriggerEvent('esx_skin:openSaveableMenu', function() finished = true end, function() finished = true end)
3rd
Save file & restart server
Hair fades not working properly
Add the following convar to your server.cfg
:
setr fivem-appearance:automaticFade 0
Switching from esx_skin/skinchanger with existing users?
SCRIPT ERROR: @fivem-appearance/server.lua:90 attempt to index a nil value (field 'skin') or just not working
This is due to previous data from esx_skin/skinchanger OR skin column is null for character already existing.
A possible remedy to this:
Use this command in your live server console: skinConvert
Other Issues
esx_jobs not changing clothes properly
Navigate to
esx_jobs/client/main.lua
Search for:
onDuty = false ESX.ShowNotification(_U('offduty'),"success") ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) TriggerEvent('skinchanger:loadSkin', skin) end)
Replace with:
onDuty = false ESX.ShowNotification(_U('offduty'),"success") ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin) TriggerEvent('skinchanger:loadSkin', skin) end)
Load in as random ped after relog
Open fivem-appearance/client/client.lua
Add:
local firstSpawn = true
AddEventHandler('playerSpawned', function()
if firstSpawn then
ESX.TriggerServerCallback('fivem-appearance:getPlayerSkin', function(appearance)
TriggerEvent('skinchanger:loadSkin', appearance)
firstSpawn = false
end)
end
end)
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