Criminal Rules
1. YOU MAY NOT WEAR COMBAT HELMETS DURING CRIMINAL ACTIVITY
If your character realistically wouldn’t wear a bulletproof combat helmet(it would be very rare if so), then leave it off. This will be considered Fail RP.
2. SUPER CARS MAY NOT BE USED IN CRIMINAL ACTIVITY
It will be considered Fail RP to use a super, hyper, or limited edition car for any criminal activity.
3. NO ESCAPING TO GREEN ZONES
You may never flee to a green zone to escape an unfavorable criminal RP scenario.
4. SHOOTING UP GANG VEHICLES / HOUSES IS PROHIBITED
We do not allow you to shoot up enemy cars and houses at random. With proper RP and valid reasons, an attack can be initiated but it must be well thought out and with proper reasoning.
5. CREWS MUST MATCH IN COLOR/UNIFORM WHEN ENGAING IN CRIMINAL ACTIVITY
To better distinguish your criminal gang/crew from just a group of civilian friends hanging out, it is required that the criminal group/gang be in colored clothing or uniform to distinguish they are a gang.
6. THERE IS A 2 HOUR COOLDOWN IN BETWEEN ROBING/ KIDNAPPING THE SAME PLAYER
You may only rob the same player again after at least 2 hours have passed. Be considerate to the fact that you could be interrupting their initial intentions of their RP day and it can be extremely frustrating.
7. YOU MAY ONLY GET 1 DEMAND WITH A HOSTAGE
If involved in a robbery or another scenario involving hostages and demands to the police; you only get one demand. (i.e. safe passage, etc)
Note: You may not use fake hostages. If they’re in your group of friends or it was clearly staged, you have no hostage.
8. NEW PLAYER RULE
Players may NOT rob/kill new players for the first 3 days of the new player being in the city. Unless the new player is engaging in combat then they shall be safe to explore without being harassed.
9. CRIMES AND HIEST WILL CONSIST OF ONLY 6 PLAYERS OR LESS
This includes ‘outside shooters’, get-away drivers, etc.
Last updated