Configuration

All Wasabi Scripts contain various editable and unobscured files containing, exports, client and server functions, configuration methods and more.

Main Configuration

This is the main configuration settings. An example of the default FiveM map can be found in "Map Configuration".

-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts  -------------
---------------------------------------------------------------

Config = {}
Config.Robberies = {}

Config.CheckForUpdates = true -- Check for updates (Recommended)

Config.ImgDirectory = 'ox_inventory/web/images/'

-- Locale Options are
-- 'en' (English)
-- 'fr' (French)
-- 'cn' (Chinese Simplified)
-- 'tw' (Chinese Traditional)
-- 'de' (German)
-- 'it' (Italian)
-- 'jp' (Japanese)
-- 'ko' (Korean)
-- 'pl' (Polish)
-- 'pt' (Portuguese)
-- 'es' (Spanish)
-- 'hi' (Hindi)
-- 'nl' (Dutch)
-- 'da' (Danish)
-- 'cs' (Czech)
-- If you would like us to add a language, join our discord and create a ticket!
-- All locale strings can be found in /config/locales/
Config.Locale = 'en'

Config.Cooldown = 60 * 60 * 1 -- Cooldown in seconds
Config.AlwaysLocked = false   -- If true, the doors will be locked all the time, otherwise only when the robbery started
Config.ThermiteTime = 5000    -- Time in ms to burn the door after all animations are done
Config.C4Time = 5000          -- Time in ms to detonate the C4 after placement animations are done

Config.MinimumCops = {        -- Minimum amount of cops required to start the robbery
    jobs = { 'police', },
    amount = 1,
}

Config.End = {
    death = { -- End robbery if player dies
        enabled = true
    },
    distance = {       -- End robbery if player goes out of distance
        enabled = true,
        radius = 150.0 -- Out of distance radius
    },
    timer = {          -- End robbery if timer runs out
        enabled = true,
        seconds = 600,
        show = true, -- Show timer to the robber
    }
}

Config.Selling = {
    enabled = true,
    coords = vector3(-2282.8491, 255.0210, 183.6015),
    npcModel = 'u_m_m_aldinapoli',
    heading = 30.6874,
    moneyType = 'bank',
    items = {                                                 -- Items that can be sold
        ['ruby_diamond'] = { label = 'Ruby', price = 50000 }, -- Price is per 1
        ['rembrandt'] = { label = 'Rembrandt', price = 35000 },
        ['van_gogh'] = { label = 'van Gogh', price = 25000 },
        ['diamond_necklace'] = { label = 'Diamond Necklace', price = 15000 },
        ['diamond_watch'] = { label = 'Diamond Watch', price = 750 },
        ['silver_watch'] = { label = 'Silver Watch', price = 600 },
        ['diamond_ring'] = { label = 'Diamond Ring', price = 500 },
        ['golden_ring'] = { label = 'Golden Ring', price = 250 },
        ['silver_ring'] = { label = 'Silver Ring', price = 100 },
    }
}

Config.CopsNotifications = {
    jobs = { 'police', },
    onRobbertyStart = {
        title = 'Active Robbery',
        desc = 'Vangelico is being robbed! Hurry!',
    }
}

Config.Disable = {
    drillingCam = false,  -- Disable drilling animation cam
    paintingCam = false,  -- Disable painting animation cam
    smashingCam = false,  -- Disable smashing animation cam
    glassHeatCam = false, -- Disable glass heating animation cam
}

--[[
    ONLY CHANGE THIS PART IF YOU HAVE RENAMED SCRIPTS SUCH AS FRAMEWORK, TARGET, INVENTORY ETC
    RENAME THE SCRIPT NAME TO THE NEW NAME
--]]
---@type table Only change these if you have changed the name of a resource
Resources = {
    OXTarget = { name = 'ox_target', export = 'all' },
    QBTarget = { name = 'qb-target', export = 'all' },
    MKALasers = { name = 'mka-lasers', export = false },
}

--[[
    Only change this, if you have changed the name of a map you're using.
    The name must be the same as the name of the map in the [resources].
    Inserting a different name will break the script.

    Key of MapNames MUST be the same of the Config.Robberies.KEYHERE in order to detect.
    Do NOT change the value of the key, only the value of the map.
--]]
MapNames = {
    K4MB1 = 'k4mb1-vjewel',
    FMMAP = 'cfx-fm-jewelry',
    MXC = 'cfx-mxc-jewelry',
}

IgnoreScriptFoundLogs = false
Map Configuration

This is the default map configuration. We have a variety of configurations for other maps such as K4MB1, FM Shop, and MXC.

--[[
    THIS CONFIG FILE IS PURELY FOR THE DEFAULT MAP CONFIGURATION
    Are you using any different map? Make sure to edit the other config.
--]]

Config.Robberies.DEFAULT = {
    start = {
        door = {
            model = 9467943,
            coords = vector3(-630.426514, -238.437546, 38.206532),
        },
        requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
            { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
            { item = 'WEAPON_SWITCHBLADE', label = 'Switchblade', amount = 1, remove = false },
            { item = 'drill', label = 'Drill', amount = 1, remove = false },
            { item = 'c4_bomb',       label = 'C4 Bomb', amount = 3, remove = false },
            { item = 'glass_cutter',       label = 'Glass Cutter', amount = 1, remove = false },
        },
    },
    -- Loot under here is started when the robbery is started, we recommend putting the loot in the doors below, to prevent hackers to exploit.
    -- Unless there is no specific door for the loot, the loot will be set in here
    startLoot = {
        smashes = {
            {
                coords = vector3(-627.735, -234.439, 37.875),
                model = 'des_jewel_cab_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-628.187, -233.538, 37.0946),
                    rotation = vector3(0.0, 0.0, -144.0),
                }
            },
            {
                coords = vector3(-626.716, -233.685, 37.8583),
                model = 'des_jewel_cab_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-627.136, -232.775, 37.0946),
                    rotation = vector3(0.0, 0.0, -144.0),
                }
            },
            {
                coords = vector3(-627.35, -234.947, 37.8531),
                model = 'des_jewel_cab3_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-626.62, -235.725, 37.0946),
                    rotation = vector3(0.0, 0.0, 36.0),
                }
            },
            {
                coords = vector3(-626.298, -234.193, 37.8492),
                model = 'des_jewel_cab4_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-625.57, -234.962, 37.0946),
                    rotation = vector3(0.0, 0.0, 36.0),
                }
            },
            {
                coords = vector3(-626.399, -239.132, 37.8616),
                model = 'des_jewel_cab2_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-626.894, -238.2, 37.0856),
                    rotation = vector3(0.0, 0.0, -144.0),
                }
            },
            {
                coords = vector3(-625.376, -238.358, 37.8687),
                model = 'des_jewel_cab3_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-625.867, -237.458, 37.0946),
                    rotation = vector3(0.0, 0.0, -144.0),
                }
            },
            {
                coords = vector3(-625.517, -227.421, 37.86),
                model = 'des_jewel_cab3_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-624.738, -228.2, 37.0946),
                    rotation = vector3(0.0, 0.0, 36.0),
                }
            },
            {
                coords = vector3(-624.467, -226.653, 37.861),
                model = 'des_jewel_cab4_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-623.688, -227.437, 37.0946),
                    rotation = vector3(0.0, 0.0, 36.0),
                }
            },
            {
                coords = vector3(-623.8118, -228.6336, 37.8522),
                model = 'des_jewel_cab2_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-624.293, -227.831, 37.0946),
                    rotation = vector3(0.0, 0.0, -143.511),
                }
            },
            {
                coords = vector3(-624.1267, -230.7476, 37.8618),
                model = 'des_jewel_cab4_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-624.939, -231.247, 37.0946),
                    rotation = vector3(0.0, 0.0, -54.13),
                }
            },
            {
                coords = vector3(-621.7181, -228.9636, 37.8425),
                model = 'des_jewel_cab3_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-620.864, -228.481, 37.0946),
                    rotation = vector3(0.0, 0.0, 126.925),
                }
            },
            {
                coords = vector3(-622.7541, -232.614, 37.8638),
                model = 'des_jewel_cab_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-623.3596, -233.2296, 37.0946),
                    rotation = vector3(0.0, 0.0, -52.984),
                }
            },
            {
                coords = vector3(-620.3262, -230.829, 37.8578),
                model = 'des_jewel_cab_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-619.408, -230.1969, 37.0946),
                    rotation = vector3(0.0, 0.0, 126.352),
                }
            },
            {
                coords = vector3(-620.6465, -232.9308, 37.8407),
                model = 'des_jewel_cab4_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-620.184, -233.729, 37.0946),
                    rotation = vector3(0.0, 0.0, 36.398),
                }
            },
            {
                coords = vector3(-619.978, -234.93, 37.8537),
                model = 'des_jewel_cab_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-620.44, -234.084, 37.0946),
                    rotation = vector3(0, 0, -144.0),
                }
            },
            {
                coords = vector3(-618.937, -234.16, 37.8425),
                model = 'des_jewel_cab3_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-619.39, -233.32, 37.0946),
                    rotation = vector3(0, 0, -144.0),
                }
            },
            {
                coords = vector3(-620.163, -226.212, 37.8266),
                model = 'des_jewel_cab_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-620.797, -226.79, 37.0946),
                    rotation = vector3(0, 0, -54.0),
                }
            },
            {
                coords = vector3(-619.384, -227.259, 37.8342),
                model = 'des_jewel_cab2_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                    }
                },
                scene = {
                    coords = vector3(-620.055, -227.817, 37.0856),
                    rotation = vector3(0, 0, -54.0),
                }
            },
            {
                coords = vector3(-618.019, -229.115, 37.8302),
                model = 'des_jewel_cab3_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'golden_ring', label = 'Golden Ring', min = 1, max = 4 },
                        { item = 'silver_ring', label = 'Silver Ring', min = 1, max = 4 },
                        { item = 'diamond_ring', label = 'Diamond Ring', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-618.679, -229.704, 37.0946),
                    rotation = vector3(0, 0, -54.0),
                }
            },
            {
                coords = vector3(-617.249, -230.156, 37.8201),
                model = 'des_jewel_cab2_start',
                requiredItems = {
                    { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                },
                rewards = {
                    -- money = { type = 'bank', min = 0, max = 5000 },
                    items = {
                        { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                },
                scene = {
                    coords = vector3(-617.937, -230.731, 37.0856),
                    rotation = vector3(0, 0, -54.0),
                }
            },
        },
        displays = {
            {
                glassCoords = vector3(-628.9771, -227.9989, 37.0570), -- Coords for the glass
                glassHeading = 302.0,                             -- Heading for the glass
                valuables = {                                     -- It takes a random valuable out of this list, if you always want it to be 1, just remove the others
                    {
                        model = 'h4_prop_h4_diamond_01a',
                        heading = -53.06,                             -- Heading for the valuable
                        displayRotation = vector3(360.0, 0.0, 70.0),  -- Rotation for the display
                        rewards = {
                            items = {
                                { item = 'ruby_diamond', label = 'Ruby Diamond', min = 1, max = 1 },
                            }
                        },
                    },
                    {
                        model = 'h4_prop_h4_necklace_01a',
                        heading = 180.06,
                        displayRotation = vector3(360.0, 0.0, 180.0),
                        rewards = {
                            items = {
                                { item = 'diamond_necklace', label = 'Diamond Necklace', min = 1, max = 1 },
                            }
                        },
                    },
                },
                requiredItems = {
                    { item = 'glass_cutter', label = 'Glass Cutter', amount = 1, remove = false },
                },
            },
        },
        paintings = {
            {
                model = 'h4_prop_h4_painting_01e',
                coords = vector3(-617.00, -233.22, 38.06),
                heading = 269.53,
                requiredItems = {
                    { item = 'WEAPON_SWITCHBLADE', label = 'Switchblade', amount = 1, remove = false },
                },
                rewards = {
                    items = {
                        { item = 'van_gogh', label = 'Van Gogh', min = 1, max = 1 },
                    }
                },
                scene = { -- Scene settings are required for stealing paintings
                    coords = vector3(-617.48, -233.22, 38.06)
                }
            },
            {
                model = 'h4_prop_h4_painting_01f',
                coords = vector3(-622.80, -225.14, 38.06),
                heading = 345.85,
                requiredItems = {
                    { item = 'WEAPON_SWITCHBLADE', label = 'Switchblade', amount = 1, remove = false },
                },
                rewards = {
                    items = {
                        { item = 'rembrandt', label = 'Rembrandt', min = 1, max = 1 },
                    }
                },
                scene = {
                    coords = vector3(-622.97, -225.54, 38.06)
                }
            },
        },
        lockers = {
            {
                coords = vector3(-632.523, -229.555, 38.369),
                rotation = vector3(0.0, 0.0, 31.0),
                requiredItems = {
                    { item = 'drill', label = 'Drill', amount = 1, remove = false },
                },
                rewards = {
                    money = { type = 'bank', min = 2500, max = 10000 },
                    items = {
                        -- { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        -- { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                }
            },
            {
                coords = vector3(-631.997, -229.173, 38.375),
                rotation = vector3(0.0, 0.0, 31.0),
                requiredItems = {
                    { item = 'drill', label = 'Drill', amount = 1, remove = false },
                },
                rewards = {
                    money = { type = 'bank', min = 2500, max = 10000 },
                    items = {
                        -- { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        -- { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                }
            },
            {
                coords = vector3(-631.492, -228.815, 38.36),
                rotation = vector3(0.0, 0.0, 31.0),
                requiredItems = {
                    { item = 'drill', label = 'Drill', amount = 1, remove = false },
                },
                rewards = {
                    money = { type = 'bank', min = 2500, max = 10000 },
                    items = {
                        -- { item = 'silver_watch', label = 'Silver Watch', min = 1, max = 4 },
                        -- { item = 'diamond_watch', label = 'Diamond Watch', min = 1, max = 2 },
                    }
                }
            },
        }
    },
    -- Loot is mostly setupped within the doors below, so it spawns when a door has been opened, in order to prevent hackers from exploiting.
    doors = {
        entranceLeft = {
            action = 'c4',
            requiredItems = {
                { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
            },
            scene = { -- Scene settings are required for c4
                coords = vector3(-631.3383, -237.2002, 38.0700),
                rotation = vector3(0.0, 0.0, -57.0),
            }
        },
        entranceRight = {
            action = 'c4',
            requiredItems = {
                { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
            },
            scene = { -- Scene settings are required for c4
                coords = vector3(-631.0527, -237.5955, 38.0827),
                rotation = vector3(0.0, 0.0, -57.0),
            }
        },
        insideDoor = {
            action = 'c4',
            requiredItems = {
                { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
            },
            scene = { -- Scene settings are required for c4
                coords = vector3(-628.2180, -229.6299, 38.0570),
                rotation = vector3(0.0, 0.0, 33.0),
            }
        },
    },
    laserZones = { -- Uses mka_lasers
        {
            deactivate = vector3(-631.035, -230.787, 37.972),
            lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                {
                    vector3(-625.242, -237.558, 41.172),
                    {vector3(-628.044, -240.144, 37.057), vector3(-629.636, -238.016, 37.057), vector3(-627.752, -235.02, 38.224), vector3(-625.844, -233.562, 38.221), vector3(-622.803, -231.953, 38.224), vector3(-622.005, -232.88, 38.236), vector3(-621.567, -232.527, 38.222), vector3(-621.202, -232.997, 38.236), vector3(-620.744, -232.669, 38.23), vector3(-619.247, -234.652, 38.272), vector3(-620.539, -235.031, 38.213), vector3(-622.191, -235.845, 37.057), vector3(-624.881, -237.828, 38.224), vector3(-626.845, -239.364, 38.219)},
                    {travelTimeBetweenTargets = {1.0, 1.0}, waitTimeAtTargets = {0.0, 0.0}, randomTargetSelection = false, name = "laser1"}
                },
                {
                    vector3(-629.519, -231.689, 41.177),
                    {vector3(-633.013, -233.506, 37.057), vector3(-631.342, -235.723, 37.057), vector3(-628.154, -234.656, 38.224), vector3(-626.062, -233.175, 38.219), vector3(-623.859, -231.398, 38.212), vector3(-623.352, -231.029, 38.221), vector3(-624.048, -230.055, 38.223), vector3(-623.581, -229.715, 38.216), vector3(-623.907, -229.279, 38.236), vector3(-623.525, -228.935, 38.211), vector3(-624.948, -226.753, 38.219), vector3(-625.969, -227.494, 38.233), vector3(-626.992, -229.208, 37.128)},
                    {travelTimeBetweenTargets = {1.0, 1.0}, waitTimeAtTargets = {0.0, 0.0}, randomTargetSelection = false, name = "laser2"}
                },
                {
                    vector3(-620.424, -225.068, 41.177),
                    {vector3(-620.988, -224.399, 37.057), vector3(-620.304, -225.767, 38.224), vector3(-618.912, -227.761, 38.219), vector3(-621.383, -229.557, 38.224), vector3(-622.036, -228.683, 38.224), vector3(-622.532, -228.953, 38.236), vector3(-623, -228.441, 38.219), vector3(-622.858, -227.685, 38.189), vector3(-621.988, -225.68, 37.057)},
                    {travelTimeBetweenTargets = {1.0, 1.0}, waitTimeAtTargets = {0.0, 0.0}, randomTargetSelection = false, name = "laser3"}
                },
                {
                    vector3(-616.188, -230.949, 41.189),
                    {vector3(-615.678, -231.627, 37.057), vector3(-616.707, -230.646, 38.219), vector3(-618.241, -228.698, 38.224), vector3(-620.755, -230.467, 38.223), vector3(-620.089, -231.469, 38.236), vector3(-620.523, -231.768, 38.22), vector3(-620.196, -232.257, 38.227), vector3(-619.858, -232.791, 38.189), vector3(-619.373, -232.438, 38.192), vector3(-617.28, -232.315, 37.057)},
                    {travelTimeBetweenTargets = {1.0, 1.0}, waitTimeAtTargets = {0.0, 0.0}, randomTargetSelection = false, name = "laser4"}
                },
            }
        },
    },
    cameras = { -- Viewable cameras when the robbery is started
        enabled = true,
        open = {
            everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
            jobs = { 'police', },
            coords = vector3(-624.8384, -242.7618, 55.9574),
            rotation = vector3(0.0, 0.0, -59.0),
        },
        cams = {
            { x = -627.61041259766, y = -229.79638671875, z = 40.681881713867, r = { x = -35.0, y = -0.0, z = 166.05545043945 } },
            { x = -622.42694091797, y = -236.09004211426, z = 40.720669555664, r = { x = -35.0, y = -0.0, z = -10.007551193237 } },
            { x = -620.34454345703, y = -224.41471862793, z = 40.75129776001, r = { x = -35.0, y = -0.0, z = 160.8983001709 } },
        }
    }
}

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