Wasabi Scripts
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    • 🏦wasabi_fleecarobberies
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  • 💎wasabi_vangelicorobbery
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  1. Heist Series
  2. wasabi_fleecarobberies

Configuration

All Wasabi Scripts contain various editable and unobscured files containing, exports, client and server functions, configuration methods and more.

Main Configuration

This is the main configuration settings. An example of the default FiveM map can be found in "Map Configuration".

-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts  -------------
---------------------------------------------------------------

Config = {}
Config.Robberies = {}

Config.CheckForUpdates = true -- Check for updates (Recommended, if you want to be notified when a new version is released)

Config.ImgDirectory = 'ox_inventory/web/images/'

-- Locale Options are
-- 'en' (English)
-- 'fr' (French)
-- 'cn' (Chinese Simplified)
-- 'tw' (Chinese Traditional)
-- 'de' (German)
-- 'it' (Italian)
-- 'jp' (Japanese)
-- 'ko' (Korean)
-- 'pl' (Polish)
-- 'pt' (Portuguese)
-- 'es' (Spanish)
-- 'hi' (Hindi)
-- 'nl' (Dutch)
-- 'da' (Danish)
-- 'cs' (Czech)
-- If you would like us to add a language, join our discord and create a ticket!
-- All locale strings can be found in /config/locales/
Config.Locale = 'en'


Config.Cooldown = 60 * 60 * 1 -- Cooldown in seconds
Config.GlobalCooldown = true  -- If true, the cooldown will be global & only 1 fleeca can be robbed at a time, if false, cooldown is per fleeca
Config.AlwaysLocked = false   -- If true, the doors will be locked all the time, otherwise only when the robbery started
Config.ThermiteTime = 5000    -- Time in ms to burn the door after all animations are done
Config.C4Time = 5000          -- Time in ms to detonate the C4 after placement animations are done

Config.MinimumCops = {        -- Minimum amount of cops required to start the robbery
    jobs = { 'police', },
    amount = 1,
}

Config.End = {
    death = { -- End robbery if player dies
        enabled = true
    },
    distance = {       -- End robbery if player goes out of distance
        enabled = true,
        radius = 150.0 -- Out of distance radius
    },
    timer = {          -- End robbery if timer runs out
        enabled = true,
        seconds = 600,
        show = true, -- Show timer to the robber
    }
}

Config.Selling = {
    enabled = true,
    coords = vector3(147.7744, -2201.8948, 3.6880),
    npcModel = 'u_m_m_aldinapoli',
    heading = 86.5151,
    moneyType = 'bank',
    items = {                                              -- Items that can be sold
        ['diamond'] = { label = 'Diamond', price = 5000 }, -- Price is per 1
        ['gold_bar'] = { label = 'Gold Bar', price = 2500 },
    }
}

Config.CopsNotifications = {
    jobs = { 'police', },
    onRobbertyStart = {
        title = 'Active Robbery',
        desc = 'Fleeca Bank is being robbed! Hurry!',
    },
}

--[[
    ONLY CHANGE THIS PART IF YOU HAVE RENAMED SCRIPTS SUCH AS FRAMEWORK, TARGET, INVENTORY ETC
    RENAME THE SCRIPT NAME TO THE NEW NAME
--]]
---@type table Only change these if you have changed the name of a resource
Resources = {
    OXTarget = { name = 'ox_target', export = 'all' },
    QBTarget = { name = 'qb-target', export = 'all' },
    MKALasers = { name = 'mka-lasers', export = false },
}

--[[
    Only change this, if you have changed the name of a map you're using.
    The name must be the same as the name of the map in the [resources].
    Inserting a different name will break the script.

    Key of MapNames MUST be the same of the Config.Robberies.KEYHERE in order to detect.
    Do NOT change the value of the key, only the value of the map.
--]]
MapNames = {
    FM = 'cfx-fm-fleeca-banks-v2',
    GABZ = 'cfx-gabz-fleeca'
}
Map Configuration

This is the default map configuration. We have a variety of configurations for other maps such as K4MB1, FM Shop, and Gabz.

Config.Robberies.DEFAULT = {
    fleecaOne = {
        start = {
            door = {
                model = -1152174184,
                coords = vector3(149.629761, -1037.230835, 29.3386),
            },
            requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
                { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                { item = 'c4_bomb',             label = 'C4 Bomb',       amount = 2, remove = false },
                { item = 'drill',               label = 'Drill',         amount = 1, remove = false },
                { item = 'laptop',              label = 'Laptop',        amount = 1, remove = false },
            },
        },
        doors = {
            entrance = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(150.8438, -1037.5954, 29.4990),
                    rotation = vector3(vec3(0.0, -0.0, 160.0)),
                }
            },
            ironDoor = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(149.03, -1047.15, 29.32),
                    rotation = vector3(vec3(0.0, -0.0, 158.0)),
                },
                lockers = {
                    {
                        coords = vector3(146.881, -1047.519, 29.58),
                        rotation = vector3(0.0, 0.0, 75.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(146.586, -1048.322, 29.585),
                        rotation = vector3(0.0, 0.0, 75.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(147.877, -1050.958, 29.578),
                        rotation = vector3(0.0, 0.0, 165.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
            },
        },
        movingDoors = {
            vault = {
                action = 'laptop',
                requiredItems = {
                    { item = 'laptop', label = 'Laptop', amount = 1, remove = false },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(147.26, -1046.25, 29.57),
                    rotation = vector3(0.0, -0.0, -110.0),
                },
                lockers = {
                    {
                        coords = vector3(150.376, -1044.808, 29.579),
                        rotation = vector3(-0.0, -0.0, -20.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(149.564, -1044.51, 29.59),
                        rotation = vector3(-0.0, -0.0, -20.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(151.542, -1046.427, 29.583),
                        rotation = vector3(-0.0, 0.0, -110.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(151.268, -1047.175, 29.587),
                        rotation = vector3(-0.0, 0.0, -110.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
                trollies = {
                    {
                        model = 'ch_prop_gold_trolly_01a',
                        coords = vector3(146.8862, -1049.8385, 28.3463),
                        heading = -75.0,
                        rewards = {
                            items = {
                                { item = 'gold_bar', label = 'Gold Bar', min = 10, max = 25 },
                            }
                        }
                    },
                    {
                        model = 'ch_prop_diamond_trolly_01c',
                        coords = vector3(149.7682, -1051.0011, 28.3464),
                        heading = 21.0,
                        rewards = {
                            items = {
                                { item = 'diamond', label = 'Diamond', min = 10, max = 25 },
                            }
                        },
                    },
                },
                stacks = {
                    {
                        model = 'h4_prop_h4_cash_stack_01a',
                        coords = vector3(148.4895, -1049.1805, 29.1909),
                        heading = -25.0,
                        rewards = {
                            money = { type = 'bank', min = 25000, max = 50000 },
                        }
                    },
                },
            },
        },
        laserZones = {
            {
                deactivate = vector3(148.502, -1046.548, 29.486),
                lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                    {
                        vector3(146.329, -1049.993, 31.325),
                        { vector3(149.861, -1051.687, 28.385),     vector3(148.758, -1050.715, 28.346), vector3(147.077, -1049.622, 28.346), vector3(147.614, -1048.173, 28.346), vector3(149.075, -1047.377, 28.346), vector3(150.219, -1047.822, 28.346), vector3(150.456, -1049.778, 28.346) },
                        { travelTimeBetweenTargets = { 1.0, 1.0 }, waitTimeAtTargets = { 0.0, 0.0 },    randomTargetSelection = false,       name = "laser1" },
                    },
                }
            },
        },
        cameras = {
            enabled = true,
            open = {
                everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
                jobs = { 'police', },
                coords = vector3(135.705, -1046.496, 29.611),
                rotation = vector3(-0.0, -0.0, -19.0),
            },
            cams = {
                { x = 153.181, y = -1042.19,  z = 31.07,  r = { x = -35.0, y = -0.0, z = 60.09020996094 } },
                { x = 143.089, y = -1040.407, z = 31.57,  r = { x = -35.0, y = -0.0, z = 260.09020996094 } },
                { x = 142.664, y = -1041.559, z = 31.57,  r = { x = -35.0, y = -0.0, z = 210.09020996094 } },
                { x = 144.977, y = -1042.996, z = 31.357, r = { x = -35.0, y = -0.0, z = 190.09020996094 } },
                { x = 151.095, y = -1047.011, z = 31.476, r = { x = -35.0, y = -0.0, z = 45.09020996094 } },
            }
        },
    },
    fleecaTwo = {
        start = {
            door = {
                model = -1152174184,
                coords = vector3(-1215.386230, -328.523712, 38.132111),
            },
            requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
                { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                { item = 'c4_bomb',             label = 'C4 Bomb',       amount = 2, remove = false },
                { item = 'drill',               label = 'Drill',         amount = 1, remove = false },
                { item = 'laptop',              label = 'Laptop',        amount = 1, remove = false },
            },
        },
        doors = {
            entrance = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-1214.2805, -327.9057, 37.7810),
                    rotation = vector3(0.0, 0.0, -154.0),
                }
            },
            ironDoor = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-1208.5898, -335.6498, 37.7593),
                    rotation = vector3(0.0, 0.0, -156.0),
                },
                lockers = {
                    {
                        coords = vector3(-1209.703, -337.609, 38.176),
                        rotation = vector3(0.0, 0.0, 113.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1209.341, -338.325, 38.203),
                        rotation = vector3(0.0, 0.0, 113.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1205.556, -335.684, 38.19),
                        rotation = vector3(0.0, 0.0, -67.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1205.159, -336.468, 38.191),
                        rotation = vector3(0.0, 0.0, -67.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
            },
        },
        movingDoors = {
            vault = {
                action = 'laptop',
                requiredItems = {
                    { item = 'laptop', label = 'Laptop', amount = 1, remove = false },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-1210.38, -336.39, 37.983),
                    rotation = vector3(0.0, 0.0, -60.0),
                },
                lockers = {
                    {
                        coords = vector3(-1210.468, -333.718, 38.197),
                        rotation = vector3(0.0, 0.0, 26.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1209.717, -333.338, 38.186),
                        rotation = vector3(0.0, 0.0, 26.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1208.988, -332.968, 38.198),
                        rotation = vector3(0.0, 0.0, 26.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1207.356, -333.391, 38.2),
                        rotation = vector3(0.0, 0.0, -68.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-1207.01, -334.075, 38.206),
                        rotation = vector3(0.0, 0.0, -68.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
                trollies = {
                    {
                        model = 'ch_prop_gold_trolly_01a',
                        coords = vector3(-1208.0510, -339.1881, 36.7592),
                        heading = 344.8421,
                        rewards = {
                            items = {
                                { item = 'gold_bar', label = 'Gold Bar', min = 10, max = 25 },
                            }
                        }
                    },
                    {
                        model = 'ch_prop_diamond_trolly_01c',
                        coords = vector3(-1205.1810, -337.7054, 36.7593),
                        heading = 58.3372,
                        rewards = {
                            items = {
                                { item = 'diamond', label = 'Diamond', min = 10, max = 25 },
                            }
                        },
                    },
                },
                stacks = {
                    {
                        model = 'h4_prop_h4_cash_stack_01a',
                        coords = vector3(-1207.3746, -337.4893, 37.6038),
                        heading = 200.0,
                        rewards = {
                            money = { type = 'bank', min = 25000, max = 50000 },
                        }
                    },
                },
            },
        },
        laserZones = {
            {
                deactivate = vector3(-1209.33, -335.697, 37.921),
                lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                    {
                        vector3(-1204.846, -337.815, 39.767),
                        { vector3(-1208.057, -335.728, 36.759),    vector3(-1205.266, -336.418, 36.759), vector3(-1206.629, -339.102, 36.759), vector3(-1209.219, -338.254, 36.759), vector3(-1208.05, -335.735, 36.759), vector3(-1207.161, -337.328, 37.609), vector3(-1206.392, -338.938, 36.759), vector3(-1207.152, -337.325, 37.609), vector3(-1208.048, -335.753, 36.759) },
                        { travelTimeBetweenTargets = { 1.0, 1.0 }, waitTimeAtTargets = { 0.0, 0.0 },     randomTargetSelection = false,        name = "laser1" },
                    },
                }
            },
        },
        cameras = {
            enabled = true,
            open = {
                everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
                jobs = { 'police', },
                coords = vector3(-1211.3393, -337.2661, 42.5771),
                rotation = vector3(0.0, 0.0, 27.0),
            },
            cams = {
                { x = -1209.4890136719, y = -329.34002685547, z = 39.588017272949, r = { x = -35.0, y = -0.0, z = 100.09020996094 } },
                { x = -1217.3563232422, y = -335.12878417969, z = 39.753937530518, r = { x = -35.0, y = -0.0, z = -15.027630805969 } },
                { x = -1216.5324707031, y = -336.79141235352, z = 40.064400482178, r = { x = -35.0, y = -0.0, z = -85.775436401367 } },
                { x = -1207.5627441406, y = -334.22253417969, z = 39.892269897461, r = { x = -35.0, y = -0.0, z = 106.23242950439 } },
                { x = -1205.1380615234, y = -337.86889648438, z = 40.070160675049, r = { x = -35.0, y = 0.0, z = 67.059226989746 } },
            }
        },
    },
    fleecaThree = {
        start = {
            door = {
                model = -1152174184,
                coords = vector3(-2965.821289, 481.629669, 16.048162),
            },
            requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
                { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                { item = 'c4_bomb',             label = 'C4 Bomb',       amount = 2, remove = false },
                { item = 'drill',               label = 'Drill',         amount = 1, remove = false },
                { item = 'laptop',              label = 'Laptop',        amount = 1, remove = false },
            },
        },
        doors = {
            entrance = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-2965.8250, 482.8901, 15.6960),
                    rotation = vector3(0.0, -0.0, -92.0),
                }
            },
            ironDoor = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-2956.1846, 484.0516, 15.6753),
                    rotation = vector3(0.0, -0.0, -96.0),
                },
                lockers = {
                    {
                        coords = vector3(-2954.809, 482.148, 15.912),
                        rotation = vector3(0.0, 0.0, 177.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2954.097, 482.117, 15.912),
                        rotation = vector3(0.0, 0.0, 177.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2953.817, 486.625, 15.92),
                        rotation = vector3(0.0, 0.0, -1.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2954.4, 486.65, 15.919),
                        rotation = vector3(0.0, 0.0, -1.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
            },
        },
        movingDoors = {
            vault = {
                action = 'laptop',
                requiredItems = {
                    { item = 'laptop', label = 'Laptop', amount = 1, remove = false },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-2956.51, 482.15, 15.8971),
                    rotation = vector3(-0.0, -0.0, 0.0),
                },
                lockers = {
                    {
                        coords = vector3(-2958.855, 483.438, 15.911),
                        rotation = vector3(0.0, 0.0, 87.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2958.83, 484.022, 15.918),
                        rotation = vector3(0.0, 0.0, 87.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2958.801, 484.698, 15.914),
                        rotation = vector3(0.0, 0.0, 87.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2957.817, 486.229, 15.905),
                        rotation = vector3(0.0, 0.0, -1.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-2957.254, 486.205, 15.912),
                        rotation = vector3(0.0, 0.0, -1.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
                trollies = {
                    {
                        model = 'ch_prop_gold_trolly_01a',
                        coords = vector3(-2952.9897, 482.8459, 14.6754),
                        heading = 37.774563,
                        rewards = {
                            items = {
                                { item = 'gold_bar', label = 'Gold Bar', min = 10, max = 25 },
                            }
                        }
                    },
                    {
                        model = 'ch_prop_diamond_trolly_01c',
                        coords = vector3(-2952.9619, 486.0139, 14.6754),
                        heading = 128.715897,
                        rewards = {
                            items = {
                                { item = 'diamond', label = 'Diamond', min = 10, max = 25 },
                            }
                        },
                    },
                },
                stacks = {
                    {
                        model = 'h4_prop_h4_cash_stack_01a',
                        coords = vector3(-2954.2114, 484.5827, 15.5199),
                        heading = -94.179665,
                        rewards = {
                            money = { type = 'bank', min = 25000, max = 50000 },
                        }
                    },
                },
            },
        },
        laserZones = {
            {
                deactivate = vector3(-2956.579, 483.436, 15.79),
                lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                    {
                        vector3(-2952.739, 482.404, 17.714),
                        { vector3(-2955.982, 482.685, 14.675),     vector3(-2955.849, 484.275, 14.675), vector3(-2955.641, 486.209, 14.675), vector3(-2954.177, 486.653, 14.675), vector3(-2952.325, 485.267, 14.675), vector3(-2952.747, 483.329, 14.675), vector3(-2954.397, 482.332, 14.675) },
                        { travelTimeBetweenTargets = { 1.0, 1.0 }, waitTimeAtTargets = { 0.0, 0.0 },    randomTargetSelection = false,       name = "laser1" },
                    },
                }
            },
        },
        cameras = {
            enabled = true,
            open = {
                everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
                jobs = { 'police', },
                coords = vector3(-2948.014, 481.364, 15.639),
                rotation = vector3(0.0, 0.0, 88.0),
            },
            cams = {
                { x = -2962.19,  y = 486.476, z = 17.399, r = { x = -35.0, y = -0.0, z = 130.09020996094 } },
                { x = -2960.804, y = 476.381, z = 17.899, r = { x = -35.0, y = -0.0, z = 10.027630805969 } },
                { x = -2959.605, y = 476.328, z = 17.899, r = { x = -35.0, y = -0.0, z = -50.775436401367 } },
                { x = -2958.886, y = 478.919, z = 17.686, r = { x = -35.0, y = -0.0, z = 310.23242950439 } },
                { x = -2956.931, y = 485.982, z = 17.805, r = { x = -35.0, y = 0.0, z = 140.059226989746 } },
            }
        },
    },
    fleecaFour = {
        start = {
            door = {
                model = -1152174184,
                coords = vector3(313.958710, -275.596527, 54.515862),
            },
            requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
                { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                { item = 'c4_bomb',             label = 'C4 Bomb',       amount = 2, remove = false },
                { item = 'drill',               label = 'Drill',         amount = 1, remove = false },
                { item = 'laptop',              label = 'Laptop',        amount = 1, remove = false },
            },
        },
        doors = {
            entrance = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(315.1759, -276.0, 54.1643),
                    rotation = vector3(0.0, -0.0, 160.0),
                }
            },
            ironDoor = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(313.3612, -285.5100, 54.1431),
                    rotation = vector3(0.0, -0.0, 162.0),
                },
                lockers = {
                    {
                        coords = vector3(311.216, -285.878, 54.384),
                        rotation = vector3(-0.0, -0.0, 71.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(310.921, -286.684, 54.381),
                        rotation = vector3(-0.0, -0.0, 71.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(314.985, -288.873, 54.385),
                        rotation = vector3(-0.0, -0.0, -110.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(315.276, -288.079, 54.389),
                        rotation = vector3(-0.0, -0.0, -110.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
            },
        },
        movingDoors = {
            vault = {
                action = 'laptop',
                requiredItems = {
                    { item = 'laptop', label = 'Laptop', amount = 1, remove = false },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(311.6100, -284.62, 54.3648),
                    rotation = vector3(0.0, 0.0, -107.0),
                },
                lockers = {
                    {
                        coords = vector3(313.879, -282.87, 54.384),
                        rotation = vector3(0.0, 0.0, -16.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(314.702, -283.171, 54.394),
                        rotation = vector3(0.0, 0.0, -16.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(315.883, -284.77, 54.391),
                        rotation = vector3(0.0, 0.0, -108.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(315.606, -285.524, 54.399),
                        rotation = vector3(0.0, 0.0, -108.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
                trollies = {
                    {
                        model = 'ch_prop_gold_trolly_01a',
                        coords = vector3(311.3193, -288.1283, 53.1431),
                        heading = -68.955566,
                        rewards = {
                            items = {
                                { item = 'gold_bar', label = 'Gold Bar', min = 10, max = 25 },
                            }
                        }
                    },
                    {
                        model = 'ch_prop_diamond_trolly_01c',
                        coords = vector3(314.0689, -289.2868, 53.1431),
                        heading = 18.502348,
                        rewards = {
                            items = {
                                { item = 'diamond', label = 'Diamond', min = 10, max = 25 },
                            }
                        },
                    },
                },
                stacks = {
                    {
                        model = 'h4_prop_h4_cash_stack_01a',
                        coords = vector3(312.8369, -287.4865, 53.9876),
                        heading = 161.916809,
                        rewards = {
                            money = { type = 'bank', min = 25000, max = 50000 },
                        }
                    },
                },
            },
        },
        laserZones = {
            {
                deactivate = vector3(312.86, -284.924, 54.264),
                lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                    {
                        vector3(310.703, -288.288, 56.186),
                        { vector3(311.648, -288.584, 53.143),      vector3(312.607, -288.668, 53.143), vector3(313.524, -288.801, 53.143), vector3(314.589, -288.564, 53.143), vector3(314.792, -287.729, 53.143), vector3(314.794, -286.617, 53.143), vector3(313.905, -286.431, 53.143), vector3(313.343, -285.798, 53.143), vector3(312.221, -285.754, 53.143), vector3(311.653, -286.299, 53.143), vector3(311.433, -287.255, 53.143), vector3(311.45, -287.993, 53.143) },
                        { travelTimeBetweenTargets = { 1.0, 1.0 }, waitTimeAtTargets = { 0.0, 0.0 },   randomTargetSelection = false,      name = "laser1" },
                    },
                }
            },
        },
        cameras = {
            enabled = true,
            open = {
                everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
                jobs = { 'police', },
                coords = vector3(306.205, -227.673, 54.508),
                rotation = vector3(-0.0, 0.0, -23.0),
            },
            cams = {
                { x = 317.497, y = -280.539, z = 55.867, r = { x = -35.0, y = -0.0, z = 50.09020996094 } },
                { x = 307.44,  y = -278.756, z = 56.367, r = { x = -35.0, y = -0.0, z = -70.027630805969 } },
                { x = 307.029, y = -279.89,  z = 56.367, r = { x = -35.0, y = -0.0, z = -120.775436401367 } },
                { x = 309.293, y = -281.369, z = 56.154, r = { x = -35.0, y = -0.0, z = 230.23242950439 } },
                { x = 315.432, y = -285.371, z = 56.273, r = { x = -35.0, y = 0.0, z = 50.059226989746 } },
            }
        },
    },
    fleecaFive = {
        start = {
            door = {
                model = -1152174184,
                coords = vector3(-351.259796, -46.412209, 49.387650),
            },
            requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
                { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                { item = 'c4_bomb',             label = 'C4 Bomb',       amount = 2, remove = false },
                { item = 'drill',               label = 'Drill',         amount = 1, remove = false },
                { item = 'laptop',              label = 'Laptop',        amount = 1, remove = false },
            },
        },
        doors = {
            entrance = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-350.0250, -46.7967, 49.0368),
                    rotation = vector3(-0.0, 0.0, 160.0),
                }
            },
            ironDoor = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-351.7191, -56.3423, 49.0148),
                    rotation = vector3(0.0, -0.0, 162.0),
                },
                lockers = {
                    {
                        coords = vector3(-354.254, -57.981, 49.254),
                        rotation = vector3(-0.0, -0.0, 71.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-353.967, -57.153, 49.253),
                        rotation = vector3(-0.0, -0.0, 71.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-350.002, -59.664, 49.247),
                        rotation = vector3(-0.0, -0.0, -110.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-349.727, -58.873, 49.253),
                        rotation = vector3(-0.0, -0.0, -110.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
            },
        },
        movingDoors = {
            vault = {
                action = 'laptop',
                requiredItems = {
                    { item = 'laptop', label = 'Laptop', amount = 1, remove = false },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(-353.45, -55.48, 49.2370),
                    rotation = vector3(-0.0, 0.0, -106.0),
                },
                lockers = {
                    {
                        coords = vector3(-351.592, -53.554, 49.265),
                        rotation = vector3(0.0, 0.0, -16.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-350.812, -53.825, 49.261),
                        rotation = vector3(0.0, 0.0, -16.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-349.177, -55.552, 49.264),
                        rotation = vector3(0.0, 0.0, -108.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(-349.445, -56.323, 49.267),
                        rotation = vector3(0.0, 0.0, -108.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
                trollies = {
                    {
                        model = 'ch_prop_gold_trolly_01a',
                        coords = vector3(-353.8910, -59.0176, 48.0148),
                        heading = -68.955566,
                        rewards = {
                            items = {
                                { item = 'gold_bar', label = 'Gold Bar', min = 10, max = 25 },
                            }
                        }
                    },
                    {
                        model = 'ch_prop_diamond_trolly_01c',
                        coords = vector3(-350.8546, -60.1178, 48.0148),
                        heading = 18.502348,
                        rewards = {
                            items = {
                                { item = 'diamond', label = 'Diamond', min = 10, max = 25 },
                            }
                        },
                    },
                },
                stacks = {
                    {
                        model = 'h4_prop_h4_cash_stack_01a',
                        coords = vector3(-352.2050, -58.4065, 48.8601),
                        heading = -19.187307,
                        rewards = {
                            money = { type = 'bank', min = 25000, max = 50000 },
                        }
                    },
                },
            },
        },
        laserZones = {
            {
                deactivate = vector3(-352.177, -55.764, 49.112),
                lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                    {
                        vector3(-354.275, -59.168, 51.022),
                        { vector3(-353.704, -59.014, 48.015),      vector3(-352.694, -59.407, 48.015), vector3(-351.593, -59.672, 48.015), vector3(-350.672, -59.518, 48.015), vector3(-350.321, -58.571, 48.015), vector3(-350.948, -57.494, 48.015), vector3(-351.763, -57.146, 48.015), vector3(-352.877, -57.146, 48.015), vector3(-353.559, -58.313, 48.015) },
                        { travelTimeBetweenTargets = { 1.0, 1.0 }, waitTimeAtTargets = { 0.0, 0.0 },   randomTargetSelection = false,      name = "laser1" },
                    },
                }
            },
        },
        cameras = {
            enabled = true,
            open = {
                everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
                jobs = { 'police', },
                coords = vector3(-356.126, -50.662, 54.607),
                rotation = vector3(0.0, -0.0, -108.0),
            },
            cams = {
                { x = -347.628, y = -51.288, z = 50.739, r = { x = -35.0, y = -0.0, z = 50.09020996094 } },
                { x = -357.707, y = -49.688, z = 51.239, r = { x = -35.0, y = -0.0, z = -70.027630805969 } },
                { x = -358.078, y = -50.817, z = 51.239, r = { x = -35.0, y = -0.0, z = -120.775436401367 } },
                { x = -355.834, y = -52.267, z = 51.026, r = { x = -35.0, y = -0.0, z = 230.23242950439 } },
                { x = -349.617, y = -56.16,  z = 51.145, r = { x = -35.0, y = 0.0, z = 50.059226989746 } },
            }
        },
    },
    fleecaSix = {
        start = {
            door = {
                model = -1152174184,
                coords = vector3(1176.494751, 2703.612793, 38.439110),
            },
            requiredItems = { -- Required items to start the robbery, when remove = true, the item(s) will be removed when the robbery starts
                { item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1, remove = false },
                { item = 'c4_bomb',             label = 'C4 Bomb',       amount = 2, remove = false },
                { item = 'drill',               label = 'Drill',         amount = 1, remove = false },
                { item = 'laptop',              label = 'Laptop',        amount = 1, remove = false },
            },
        },
        doors = {
            entrance = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(1175.1962, 2703.5556, 38.1428),
                    rotation = vector3(-0.0, -0.0, -0.0),
                }
            },
            ironDoor = {
                action = 'c4',
                requiredItems = {
                    { item = 'c4_bomb', label = 'C4 Bomb', amount = 1, remove = true },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(1173.6521, 2713.1286, 38.0662),
                    rotation = vector3(0.0, 0.0, 0.0),
                },
                lockers = {
                    {
                        coords = vector3(1172.587, 2717.104, 38.315),
                        rotation = vector3(0.0, -0.0, 0.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(1173.429, 2717.104, 38.315),
                        rotation = vector3(0.0, -0.0, 0.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
            },
        },
        movingDoors = {
            vault = {
                action = 'laptop',
                requiredItems = {
                    { item = 'laptop', label = 'Laptop', amount = 1, remove = false },
                },
                scene = { -- Scene settings are required for c4
                    coords = vector3(1175.61, 2712.8992, 38.2881),
                    rotation = vector3(0.0, 0.0, 90.0),
                },
                lockers = {
                    {
                        coords = vector3(1174.047, 2710.469, 38.316),
                        rotation = vector3(-0.0, -0.0, -175.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(1173.183, 2710.469, 38.314),
                        rotation = vector3(-0.0, -0.0, -175.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(1171.531, 2711.582, 38.316),
                        rotation = vector3(-0.0, -0.0, 95.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                    {
                        coords = vector3(1171.531, 2712.38, 38.312),
                        rotation = vector3(-0.0, -0.0, 95.0),
                        requiredItems = {
                            { item = 'drill', label = 'Drill', amount = 1, remove = false },
                        },
                        rewards = {
                            money = { type = 'bank', min = 2500, max = 10000 },
                            items = {
                                -- { item = 'black_money', label = 'Black Money', min = 1000, max = 5000 }, -- Example if you want to give item(s)
                            }
                        }
                    },
                },
                trollies = {
                    {
                        model = 'ch_prop_gold_trolly_01a',
                        coords = vector3(1174.8260, 2716.3728, 37.0663),
                        heading = 131.438995,
                        rewards = {
                            items = {
                                { item = 'gold_bar', label = 'Gold Bar', min = 10, max = 25 },
                            }
                        }
                    },
                    {
                        model = 'ch_prop_diamond_trolly_01c',
                        coords = vector3(1171.6611, 2716.3401, 37.0663),
                        heading = -138.901611,
                        rewards = {
                            items = {
                                { item = 'diamond', label = 'Diamond', min = 10, max = 25 },
                            }
                        },
                    },
                },
                stacks = {
                    {
                        model = 'h4_prop_h4_cash_stack_01a',
                        coords = vector3(1173.4917, 2715.1855, 37.9109),
                        heading = -0.0,
                        rewards = {
                            money = { type = 'bank', min = 25000, max = 50000 },
                        }
                    },
                },
            },
        },
        laserZones = {
            {
                deactivate = vector3(1174.328, 2712.748, 38.17),
                lasers = { -- Only change these lasers if you have experience setting it up with mka_lasers
                    {
                        vector3(1175.196, 2716.696, 40.074),
                        { vector3(1174.518, 2716.687, 37.066),     vector3(1173.335, 2716.411, 37.066), vector3(1172.258, 2716.224, 37.066), vector3(1171.44, 2715.823, 37.066), vector3(1171.544, 2714.726, 37.066), vector3(1172.004, 2713.869, 37.066), vector3(1172.993, 2713.748, 37.066), vector3(1174.095, 2713.791, 37.066), vector3(1174.613, 2714.86, 37.066), vector3(1174.671, 2715.655, 37.066) },
                        { travelTimeBetweenTargets = { 1.0, 1.0 }, waitTimeAtTargets = { 0.0, 0.0 },    randomTargetSelection = false,       name = "laser1" },
                    },
                }
            },
        },
        cameras = {
            enabled = true,
            open = {
                everyone = false, -- If true, everyone can view the cameras, otherwise only the jobs below
                jobs = { 'police', },
                coords = vector3(1158.136, 2708.957, 38.402),
                rotation = vector3(0.0, -0.0, -90.0),
            },
            cams = {
                { x = 1171.492, y = 2707.038, z = 39.79,  r = { x = -35.0, y = -0.0, z = 230.09020996094 } },
                { x = 1181.527, y = 2708.828, z = 40.29,  r = { x = -35.0, y = -0.0, z = 100.027630805969 } },
                { x = 1181.522, y = 2710.031, z = 40.29,  r = { x = -35.0, y = -0.0, z = 70.775436401367 } },
                { x = 1178.894, y = 2710.642, z = 40.077, r = { x = -35.0, y = -0.0, z = 70.23242950439 } },
                { x = 1171.759, y = 2712.289, z = 40.196, r = { x = -35.0, y = 0.0, z = 240.059226989746 } },
            }
        },
    }
}
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Last updated 3 months ago

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