wasabi_gps
An advanced, high-performance player blip and GPS tracking system
Built to effortlessly handle hundreds, even thousands of players with real-time updates and minimal performance impact. Featuring advanced spatial partitioning, per-job visibility control, customizable blips, item-based GPS logic, and seamless support for ESX, QBCore, and more, this system redefines live tracking for dispatch, law enforcement, and more.
Featuresβ
- Optimized Performance - Spatial partitioning system with distance-based updates and latency-aware networking for exceptional performance even on large servers.
- Real-Time GPS Tracking - Live position updates with smart entity and coordinate blips that automatically switch based on player proximity.
- Multi-Job Support - Track unlimited jobs simultaneously with configurable subscriptions. Decide which jobs can see each otherβs blips.
- Customizable Blips - Per-job blip settings including color, scale, sprites, and category. Context-aware vehicle icons for cars, helicopters, boats, and motorcycles.
- Item-Based GPS - Optional GPS item requirement with toggle functionality. Players can enable or disable tracking with configurable items per job.
- Export API - Exports for job registration and management system for seamless integration with other scripts.
- Cross Framework Compatible - Works with ESX, QBCore, Qbox, and others. Fully integrated with duty status and job change events.
- Smart Updates - Configurable update intervals with separate near/far player updates. Only transmits data when players move significantly.
- Global Visibility Jobs - Configure special jobs like admin or dispatcher to see all tracked players regardless of distance or subscription.
- And Much More! - Full locale support, automatic sync, heading indicators, and continuous updates with new features.