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Configuration

All Wasabi Scripts contain various editable and unobscured files containing, exports, client and server functions, configuration methods and more. This is the main configuration file for our Yacht Heist (wasabi_yachtheist) resource.

Configuration
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------

Config = {}

Config.DiscordWebhook = ''

Config.CheckForUpdates = true -- Check for updates (Recommended, if you want to be notified when a new version is released)

-- Locale Options are
-- 'en' (English)
-- 'fr' (French)
-- 'cn' (Chinese Simplified)
-- 'tw' (Chinese Traditional)
-- 'de' (German)
-- 'it' (Italian)
-- 'jp' (Japanese)
-- 'ko' (Korean)
-- 'pl' (Polish)
-- 'pt' (Portuguese)
-- 'es' (Spanish)
-- 'hi' (Hindi)
-- 'nl' (Dutch)
-- 'da' (Danish)
-- 'cs' (Czech)
-- If you would like us to add a language, join our discord and create a ticket!
-- All locale strings can be found in /config/locales/
Config.Locale = 'en'

Config.Cooldown = 60 * 60 * 1 -- 1 hour (in seconds)
Config.HelpTexts = true -- Enable help texts for the heist
Config.CrewAmount = { min = 2, max = 3 } -- Minimum and maximum amount of players required to start the heist

Config.MinimumCops = { -- Minimum amount of cops required to start the heist
jobs = { 'police', },
amount = 1,
}

Config.HeistPreparation = {
boatStealing = {
respawnTime = 1, -- Respawns after getting stolen (in minutes)
models = { 'seashark', 'seashark2', 'seashark3' }, -- Takes a random model from the list
locations = {
spawn = { -- Locations where the boats spawn
vector4(2343.0220, -2141.5647, 0.0769, 194.6900),
vector4(-1084.3320, -1192.2074, -0.9214, 212.1871),
vector4(-1603.1394, 5259.9219, 0.0789, 23.8448),
vector4(3849.6780, 4445.4976, -0.5621, 279.5180),
},
dropOffs = { -- Locations where the boats need to be dropped off
vector3(440.2832, -3119.1309, 2.0710),
vector3(626.4734, -3035.5112, 1.5238),
vector3(611.8217, -3251.2383, 1.1722),
vector3(624.4265, -3199.0117, 1.4485),
}
},
spawnBlip = {
enabled = true,
sprite = 471,
color = 1,
scale = 0.8,
display = 4,
label = 'Jetski Theft',
shortrange = true,
},
dropOffBlip = {
enabled = true,
sprite = 471,
color = 1,
scale = 0.8,
display = 4,
label = 'Jetski Dropoff',
shortrange = true,
},
}
}

Config.StartHeist = {
ped = {
enabled = true,
model = 'a_m_m_og_boss_01',
coords = vector3(575.4037, -3126.7856, 17.7686),
heading = 66.7465,
},
requiredItems = { -- Required items to start the heist
leader = { -- Leader (first player to join) required items
{ item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1 },
},
member = { -- Member (all other players) required items
{ item = 'WEAPON_ASSAULTRIFLE', label = 'Assault Rifle', amount = 1 },
},
},
lobbyLocations = { -- Locations where the players will be standing in the lobby, put the same amount of locations as Config.CrewAmount.max
vector3(567.5532, -3123.0688, 6.0693),
vector3(567.0734, -3125.3127, 6.0693),
vector3(564.8966, -3122.0139, 6.0693),
vector3(565.5909, -3120.2781, 6.0693),
},
lobbyCam = vector3(573.0823, -3123.1108, 6.0693),
startLocations = { -- Locations where the players will spawn after the heist has started, put the same amount of locations as Config.CrewAmount.max
vector4(576.4085, -3154.8389, -0.1208, 180.0879),
vector4(570.7471, -3155.1731, -0.3422, 176.7435),
vector4(564.7963, -3155.4336, -0.5895, 179.3561),
vector4(560.8832, -3157.8340, -0.5665, 175.7477),
},
startCam = vector3(569.9664, -3183.5269, 15.8752),
}

Config.GuardBoats = { -- Enemy guard boats that will follow the crew and attack them
models = { 'dinghy', 'dinghy4', 'dinghy2', 'dinghy3' }, -- Random model from the list
npcModel = 's_m_y_swat_01',
weapons = { 'WEAPON_PISTOL', 'WEAPON_ASSAULTRIFLE', 'WEAPON_MINISMG', 'WEAPON_MICROSMG' },
locations = {
vector4(521.9182, -3303.4929, -0.3846, 200.8650),
vector4(525.0930, -3256.4678, -0.1075, 187.9241),
vector4(542.4539, -3296.6021, -0.3105, 184.3543),
vector4(614.4913, -3281.8323, 0.3749, 162.1102),
},
}

Config.Heist = {
helicopter = {
model = 'supervolito2',
coords = vector4(-2043.6948, -1031.5648, 11.9807, 68.5124),
hackCoords = vector4(-2044.0222, -1030.0996, 12.2196, 159.9544),
cam = vector3(-2046.6932, -1026.4086, 15.6620)
},
hostage = {
model = 'ig_bestmen',
coords = vector4(-2089.4758, -1016.3489, 12.7812, 70.9204),
},
guards = { -- Guards on the yacht
armor = 100,
accuracy = 50,
models = { 's_m_y_westsec_01', 's_m_m_movprem_01', 's_m_y_clubbar_01' }, -- Random model from the list
weapons = { 'WEAPON_PISTOL', 'WEAPON_ASSAULTRIFLE', 'WEAPON_MINISMG', 'WEAPON_MICROSMG' }, -- Random weapon from the list
locations = { -- Locations where the guards will spawn (make sure they are all withing ~300m distance from eachother)
vector4(-2034.8484, -1033.8346, 1.5845, 248.9234),
vector4(-2018.5040, -1038.3085, 1.4458, 181.0101),
vector4(-2031.4644, -1040.0552, 4.8821, 205.5957),
vector4(-2030.2361, -1032.6637, 4.8834, 314.0041),
vector4(-2046.1937, -1024.8561, 10.9076, 346.5115),
vector4(-2048.1426, -1033.4738, 10.9325, 167.9016),
vector4(-2069.5137, -1023.7502, 10.9092, 295.5168),
vector4(-2039.4360, -1034.4673, 7.9715, 280.0163),
vector4(-2108.3062, -1008.4249, 7.9550, 72.9227),
vector4(-2102.0000, -1016.0602, 7.9706, 229.0549),
vector4(-2080.9651, -1019.4440, 7.9711, 255.1221),
vector4(-2069.5542, -1030.4613, 7.9715, 228.9160),
},
},
chasingHelicopter = {
models = { 'buzzard2', 'frogger', }, -- Random model from the list
npcModels = { 's_m_y_westsec_01', 's_m_m_movprem_01', 's_m_y_clubbar_01' }, -- Random model from the list
weapons = { 'WEAPON_PISTOL', 'WEAPON_ASSAULTRIFLE', 'WEAPON_MINISMG', 'WEAPON_MICROSMG' }, -- Random weapon from the list
locations = { -- Locations where the helicopters will spawn, 1 location is 1 helicopter
vector4(-2282.7363, -974.4718, 18.8581, 258.7421),
vector4(-2265.4331, -919.5026, 18.8581, 244.9232),
},
wait = 5, -- Seconds to wait before the helicopter spawns after putting the hostage in the helicopter
},
}

Config.EndHeist = {
rewards = {
money = {
enabled = true,
type = 'bank',
min = 1000000,
max = 2500000,
},
items = { -- Items that will be given to the trader, empty array = no items
{ item = 'WEAPON_PISTOL', min = 1, max = 3 },
},
xp = {
onSuccess = 100, -- XP given to the player when the heist is successful
onFail = 10, -- XP given to the player when the heist is failed
}
},
trade = {
coords = vector3(4890.5474, -5736.8584, 26.3509),
boss = {
model = 'g_m_m_armboss_01',
vehicle = 'insurgent2',
weapon = 'WEAPON_HEAVYPISTOL',
spawn = vector4(4972.9277, -5702.8862, 19.8869, 39.6699),
to = vector4(4900.1689, -5756.9478, 26.0665, 152.0892),
standsAt = vector4(4896.2563, -5750.4570, 26.3535, 25.6154),
},
crew = {
vehicleModels = { 'technical2', 'technical3', 'technical' }, -- Random model from the list
npcModels = { 'g_m_y_mexgoon_03', 'g_m_y_salvaboss_01', 'g_m_y_mexgoon_02' }, -- Random model from the list
weapons = { 'WEAPON_ASSAULTRIFLE', }, -- Random weapon from the list
vehicles = { -- Every vehicle will be 1 vehicle filled with crew npcs
{
spawn = vector4(4951.9341, -5762.6724, 20.7571, 190.9417),
to = vector4(4872.7012, -5741.3384, 27.0391, 37.1306),
},
{
spawn = vector4(4948.9976, -5747.4863, 20.1648, 189.8807),
to = vector4(4880.7197, -5750.7451, 26.6374, 50.9486),
},
{
spawn = vector4(4969.3188, -5696.0322, 19.8947, 43.8075),
to = vector4(4910.4893, -5736.6089, 25.3784, 175.4016),
},
},
}
}
}

Config.CopsNotifications = {
jobs = { 'police', },

onBoatHackFailed = {
title = 'Jetski Hijack Failed',
description = 'A jetski was attempted to be stolen, check GPS for last location!',
enabled = true,
},

onBoatHack = {
title = 'Jetski Hijacked',
description = 'A stolen jetski has been seen, check GPS for last location!',
enabled = true,
},

onBoatDropOff = {
title = 'Jetski Hijacked',
description = 'A stolen jetski has been seen, check GPS for last location!',
enabled = true,
},

onHeistStart = {
title = 'Robbery Reported',
description = 'A yacht robbery has been reported, check GPS for last location!',
enabled = true,
},
onHelicopterHack = {
title = 'Helicopter Hijacked',
description = 'A stolen helicopter has been seen, check GPS for last location!',
enabled = true,
},
}

Config.Levels = {
[1] = {
xp = 0,
label = 'Rookie',
},
[2] = {
xp = 1000,
label = 'Runner',
},
[3] = {
xp = 2500,
label = 'Planner',
},
[4] = {
xp = 5000,
label = 'Caller',
},
[5] = {
xp = 10000,
label = 'Heister Meister',
},
}

--[[
ONLY CHANGE THIS PART IF YOU HAVE RENAMED SCRIPTS SUCH AS FRAMEWORK, TARGET, INVENTORY ETC
RENAME THE SCRIPT NAME TO THE NEW NAME
--]]
---@type table Only change these if you have changed the name of a resource
Dependencies = {
OXTarget = 'ox_target',
QBTarget = 'qb-target',
}
IgnoreScriptFoundLogs = false

--[[
DO NOT TOUCH IF YOU HAVE NO CLUE WHAT IT IS
--]]
DefaultRoutingBucket = 0
LobbyRoutingBucket = 1