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Configuration

wasabi_multichar is configured through shared, client, server, and preview-location files.

tip

After editing character preview scenes, restart the resource and test in-game. Camera paths, IPL loading, animations, and props are easiest to validate in a live client.

config/shared/config.lua​

Shared settings used by both client and server.

Config = {}

-- Enables verbose debug logging through ox_lib's debug print level.
Config.Debug = false

-- Maximum character slots. VIP slots are added on top via database/webstore/admin command.
Config.MaxSlots = 4

-- Allow character deletion. Checked in both UI and server logic.
Config.AllowDeletion = true

Config.SpawnOptions = {
-- Default spawn coords used when no last position exists.
defaultCoords = {
vector4(-269.4, -955.3, 31.2, 205.0),
},

-- If true, skip spawn selector and spawn at saved last position.
skipSpawnSelector = false,

-- If true, use a custom spawn selector integration (wasabi_spawn, um-spawn, qb-spawn, qb-apartments).
-- To add your own custom spawn selector integration, modify bridge/spawn/server.lua.
useCustomSpawnSelector = true,

-- If true, show spawn selector on first character creation.
spawnSelectOnFirstSpawn = false,

-- If true, play a short synchronized scene before fading in.
-- Skipped automatically when first-spawn customization opens for new characters.
spawnAnimation = false,
}

-- Job-based built-in spawn fallback. Empty disables job spawns.
Config.JobSpawns = {}

config/client/config.lua​

Client-facing UI and display settings.

-- Welcome screen camera. If nil, the first PreviewLocations startCam is used.
Config.WelcomeCam = vector3(-1720.7660, -1180.8932, 27.7457)

-- After welcome/first join, delay before focusing the first character (ms).
Config.FirstOpenIntroDelay = 4000

-- UI accent color. Set nil for the default green.
Config.UIColor = '#29b181'

-- Nationalities shown during character creation.
Config.Nationalities = {
'American', 'British', 'Canadian', 'Mexican', 'German', 'French',
'Italian', 'Spanish', 'Japanese', 'Chinese', 'Korean', 'Brazilian',
'Australian', 'Russian', 'Indian', 'Other'
}

-- Stat fields shown on character selection cards.
Config.StatFields = {
{ key = 'birthdate', label = 'BIRTHDAY', icon = 'fa-solid fa-cake-candles', format = 'date' },
{ key = 'jobLabel', label = 'JOB', icon = 'fa-solid fa-briefcase', format = 'text' },
{ key = 'cash', label = 'CASH', icon = 'fa-solid fa-dollar-sign', format = 'currency' },
{ key = 'bank', label = 'BANK', icon = 'fa-solid fa-building-columns', format = 'currency' },
{ key = 'phone', label = 'PHONE NUMBER', icon = 'fa-solid fa-phone', format = 'phone' },
}

-- Webstore link for purchasing additional slots. Leave blank to disable.
Config.WebstoreLink = ''
Config.PurchaseUrl = '' -- Alias used by NUI

config/server/config.lua​

Server-side commands, slot purchases, and starter item settings.

-- Framework detection: 'auto', 'esx', 'qb', 'qbx', 'custom'
-- The active framework is auto-detected by bridge resource-state checks.
Config.Framework = 'auto'

Config.CheckForUpdates = true -- Check for updates on resource start (recommended)

Config.LogoutCommand = {
name = 'logout',
description = 'Logout from the character',
onlyStaff = false, -- If true, requires ACE wasabi_multichar.staff
}

Config.AddVIPCommand = {
name = 'addvip',
description = 'Add VIP slot to player (license or player id)',
}

-- If true, only ACE wasabi_multichar.delete can delete characters.
Config.DeleteCharacterRestricted = false

-- Tebex package ID for slot purchases. 0 disables package confirmation.
Config.TebexPackageID = 0

Config.StarterItems = {
enabled = false,
items = {
{ type = 'account', name = 'money', amount = 5000 },
{ type = 'item', name = 'burger', amount = 5 },
{ type = 'item', name = 'water', amount = 5 },
},
}

config/client/previewLocations.lua​

Preview locations control the character selection scenes. Each location can define:

FieldDescription
hiddenCoordsInvisible player position used to stream the scene.
pedInteriorOptional interior coords used for loading interiors.
startCamOptional static start camera.
cinematicCamInitial/looping cinematic camera data.
slotsCharacter slot ped positions, cameras, animations, and props.
iplsOptional IPLs to request/remove with the scene.
stopCamParamsOptional exit camera transition settings.
exitAnimOptional selection exit animation using slot peds.
useFladeAnimUses fade/cut/fade when focusing slots instead of interpolating.
commonCam / commonCamSlotsShared bridge camera for groups of slots.
minSlotsOnly choose this location when the player has at least this many characters.
vehiclesOptional vehicles spawned for the scene and cleaned up when leaving.

See Preview Locations for the full scene configuration guide.