wasabi_police_v2
Wasabi Advanced Police Job V2 rebuilds the police experience around modular features, database-backed stations, broad framework compatibility, and familiar Wasabi integrations.
Features
Overview
- Database-backed police station creation and management through an in-game admin panel
- Configurable police and sheriff jobs with optional minimum-grade restrictions
- Duty system, police HUD, officer count, and customizable job menu
- Soft cuffs, hard cuffs, zipties, keys, bolt cutters, and surrender/compliance gameplay
- Player search, escort, vehicle seating, billing, licenses, and jail workflows
- Evidence collection for blood, casings, fingerprints, GSR, and chain-of-custody data
- Internal dispatch and panic alerts, with supported third-party dispatch bridges
- CCTV placement and viewing, Medal-backed bodycam recording, radar gun, persistent radar posts, trackers, and spike strips
- Configurable props, breathalyzer, cloakrooms, armories, lockers, and evidence storage
- Internal land, air, and boat garages with external garage integrations
- Responsive NUI for station management, jail management, dispatch, and police tools
- State bags, exports, listener hooks, and lifecycle events for integrations
Framework & Compatibility
- ESX, QBCore, Qbox, and OX framework bridges
- Inventory bridges for wasabi_inventory, ox_inventory, qb-inventory, ps-inventory, codem-inventory, tgiann-inventory, and Jaksam inventory
- Interaction support for ox_target, qb-target, sleepless_interact, and built-in draw text
- Dispatch support for the internal system, cd_dispatch, ps-dispatch, and Linden/WK dispatch
- Billing support for default framework billing, ESX, QBCore, okokBilling, and Wasabi billing
- Built-in jail plus supported external jail/prison bridges
- Internal garage plus QB, CD, JG, PS, Wasabi, and ESX garage bridges
- Logging through Ox Lib or Discord webhooks
- Automatic integration with wasabi_mdt: the MDT owns dispatch and panic when running
Stations
- Create and edit stations in game with
/stationpanel - Assign one or more police jobs to each station
- Configure duty points, cloakrooms, personal lockers, boss menus, armories, evidence lockers, and CCTV terminals
- Configure car, helicopter, and boat garages
- Configure elevators, intake bays, impound bays, and station blips
- Persist station layouts and storage identifiers in the database
Police Operations
- Grade-aware armory and vehicle access
- Officer duty tracking and synchronized online count
- Cuffing, surrender, tackling, escorting, searching, and vehicle interactions
- Built-in jail configuration through
/jailpanel - Configurable fine presets, charge accounts, and society crediting
- License grant/revoke support through the active framework
- Placeable police props and road-control equipment
Investigation & Technology
- World evidence with collection items and configurable expiry behavior
- GSR testing and automatic cleanup options
- Persistent CCTV cameras with configurable access, destruction, and restart behavior
- Radar gun history and persistent radar posts
- Persistent player tracking bracelets
- Bodycam controls and configurable clip segmentation
- Breathalyzer interactions
Start Here
- Review Dependencies.
- Follow the Installation guide.
- Review Configurations.
- Create your first station using Station Setup.