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wasabi_police_v2

Wasabi Advanced Police Job V2 rebuilds the police experience around modular features, database-backed stations, broad framework compatibility, and familiar Wasabi integrations.

Features


Overview

  • Database-backed police station creation and management through an in-game admin panel
  • Configurable police and sheriff jobs with optional minimum-grade restrictions
  • Duty system, police HUD, officer count, and customizable job menu
  • Soft cuffs, hard cuffs, zipties, keys, bolt cutters, and surrender/compliance gameplay
  • Player search, escort, vehicle seating, billing, licenses, and jail workflows
  • Evidence collection for blood, casings, fingerprints, GSR, and chain-of-custody data
  • Internal dispatch and panic alerts, with supported third-party dispatch bridges
  • CCTV placement and viewing, Medal-backed bodycam recording, radar gun, persistent radar posts, trackers, and spike strips
  • Configurable props, breathalyzer, cloakrooms, armories, lockers, and evidence storage
  • Internal land, air, and boat garages with external garage integrations
  • Responsive NUI for station management, jail management, dispatch, and police tools
  • State bags, exports, listener hooks, and lifecycle events for integrations

Framework & Compatibility

  • ESX, QBCore, Qbox, and OX framework bridges
  • Inventory bridges for wasabi_inventory, ox_inventory, qb-inventory, ps-inventory, codem-inventory, tgiann-inventory, and Jaksam inventory
  • Interaction support for ox_target, qb-target, sleepless_interact, and built-in draw text
  • Dispatch support for the internal system, cd_dispatch, ps-dispatch, and Linden/WK dispatch
  • Billing support for default framework billing, ESX, QBCore, okokBilling, and Wasabi billing
  • Built-in jail plus supported external jail/prison bridges
  • Internal garage plus QB, CD, JG, PS, Wasabi, and ESX garage bridges
  • Logging through Ox Lib or Discord webhooks
  • Automatic integration with wasabi_mdt: the MDT owns dispatch and panic when running

Stations

  • Create and edit stations in game with /stationpanel
  • Assign one or more police jobs to each station
  • Configure duty points, cloakrooms, personal lockers, boss menus, armories, evidence lockers, and CCTV terminals
  • Configure car, helicopter, and boat garages
  • Configure elevators, intake bays, impound bays, and station blips
  • Persist station layouts and storage identifiers in the database

Police Operations

  • Grade-aware armory and vehicle access
  • Officer duty tracking and synchronized online count
  • Cuffing, surrender, tackling, escorting, searching, and vehicle interactions
  • Built-in jail configuration through /jailpanel
  • Configurable fine presets, charge accounts, and society crediting
  • License grant/revoke support through the active framework
  • Placeable police props and road-control equipment

Investigation & Technology

  • World evidence with collection items and configurable expiry behavior
  • GSR testing and automatic cleanup options
  • Persistent CCTV cameras with configurable access, destruction, and restart behavior
  • Radar gun history and persistent radar posts
  • Persistent player tracking bracelets
  • Bodycam controls and configurable clip segmentation
  • Breathalyzer interactions

Start Here


  1. Review Dependencies.
  2. Follow the Installation guide.
  3. Review Configurations.
  4. Create your first station using Station Setup.