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wasabi_ambulance_v2

Since 2022 we have been offering the leading alternative to framework specific ambulance jobs, injury systems, and more medical related functionality. With unmatched reliability, we have re-created the beloved Advanced Ambulance Job resource from the ground up with stability and expandability in mind.

Features


Overview

  • Full hospital / facility creation and management with an in-game admin panel
  • Advanced limb-based injury and medical system with real-time body tracking
  • Multi-stage death system with last stand crawling and configurable bleed-out
  • Functional stretcher system with ambulance vehicle integration
  • Built-in EMS dispatch with distress signals and third-party dispatch support
  • Modern, responsive NUI with injury inspection, death screen, and facility management
  • Configurable UI colors to match your server's asthetics
  • Multi-framework support (ESX, QBCore, Qbox, OX) with zero config switching
  • Metadata support for all major inventories
  • Multiple interaction options including a built-in one if desired
  • Optimized performance with state bag usage and efficient sync loops

Framework & Compatibility

  • ESX, QBCore, Qbox, and OX support out of the box
  • Multi-inventory support: ox_inventory, qb-inventory, ps-inventory, codem-inventory, tgiann-inventory with ability to add more easily or run without metadata features
  • Multi-target support: ox_target, qb-target, sleepless_interact, built-in drawText, or add your own system
  • Logging via Ox Lib (Fivemanage, Datadog, Grafana Loki support) OR Discord (Ability to bridge your own logging system)
  • Vehicle keys support: wasabi_carlock, qb-vehiclekeys, qbx-vehiclekeys, and more or add your own system
  • V1 backward-compatible exports and events (For what can be applicable)
  • Automatic update checker

Facilities

  • In-game facility creation
  • Admin panel UI for creating, editing, and deleting facilities
  • Per-facility job/group restrictions
  • Configurable beds with check-in/check-out and treatment timers
  • Clock-in/clock-out duty toggle points
  • Multi-floor elevator system with teleportation
  • Personal lockers with per-job inventory stashes
  • Supply shops with configurable item catalogs and pricing
  • Cloakroom system with grade-restricted uniform presets (male/female variants)
  • Boss menu integration points
  • Hospital blip display with configurable sprite, color, and scale
  • NPC ped spawning at facility locations
  • Respawn area designation per facility
  • Vehicle garages (car and helicopter) per facility
  • Database-backed facility persistence

Medical Bag

  • Placeable medical bag with in-world prop
  • Stash-based inventory tied to the bag
  • Place and pick up bags at any location
  • Configurable bag model and initial item loadout

Medical System

  • Limb-based injury tracking across 6 body zones (head, torso, left/right arms, left/right legs)
  • 7 distinct injury types: gunshot, cut, blunt, broken bone, burn, taser, fist
  • Per-limb health with configurable damage values per injury type
  • Weapon-to-injury mapping for all vanilla GTA weapons (Ability to add custom weapons in configuration)
  • Dynamic health scaling based on accumulated limb damage
  • Configurable bleeding system with light, moderate, and heavy thresholds
  • Stun effect system with configurable duration ranges

Death & Revive

  • Multi-stage death: Alive, Last Stand, and Dead states with state bag sync
  • Last stand crawling and functionality
  • Synced animations across all clients
  • Configurable bleed-out rate during last stand
  • Forced respawn timer with configurable countdown
  • Optional item wipe on respawn with keep-list and EMS availability check
  • Death screen UI with respawn timer, EMS count display, and distress signal button
  • Admin revive command with optional target player
  • Server export for revives from third-party scripts

Injury Treatment

  • Cinematic inspection camera for diagnosing patient injuries
  • Real-time limb inspection UI showing injuries per body zone
  • Per-injury-type treatment items (forceps for gunshots, suture for cuts, splint for broken bones, etc)
  • General healing items (medkit, bandage) with configurable heal amounts
  • View-only inspection mode for non-EMS players
  • Server-side validation for all treatment actions

Healing Items

  • Fully configurable healing items with progress bars and animations
  • Heal-over-time system with configurable tick interval and duration
  • Status effect interaction (remove or pause bleeding, stun, etc.)
  • Percentage-based removal chances for status effects
  • Pause duration system for temporary status suppression

Dispatch

  • Optional built-in internal dispatch system with configurable keybind
  • Server and client events triggered when player triggers distress for third-party dispatch integration
  • Death screen "Call EMS" button with cooldown
  • Real-time distressed player list for on-duty EMS
  • Respond-to-distress with automatic waypoint setting
  • Audio/visual alerts for incoming distress signals
  • Auto-removal from distress list on revive
  • EMS count tracking for dispatch availability checks
  • Envi-Medic AI ambulance compatibility

Garage System

  • Optional built-in internal garage with rank-based vehicle access
  • Vehicle ownership with persistent storage in database
  • Configurable plate format with random generation
  • Vehicle recovery system with configurable cost
  • Per-rank vehicle and helicopter catalogs to purchase or for free in configuration
  • Vehicle customization options (paint, livery, extras, max upgrades)
  • Multi-job garage support with independent configurations
  • Helicopter garages with separate spawn points

Developers

  • Client and server exports for death checks, revives, injury data, dispatch, stretcher, and facility queries
  • State bags for reading death state, stretcher status, and medbag status from any resource
  • Custom events for player lifecycle (loaded, spawned, died, etc)
  • Third-party dispatch integration events with full player and location data
  • Extremely configurable

Preview